﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PuzzleMaker
{
    public class Event
    {
        string name;
        List<string> tags;

        public Event()
        {
            name = "";
            tags = new List<string>();
        }

        public Event(string name)
        {
            this.name = name;
            tags = new List<string>();
        }

        public override string ToString()
        {
            return name;
        }

        public string Name
        {
            get { return name; }
            set { name = value; }
        }
        public List<string> Tags
        {
            get { return tags; }
            set { tags = value; }
        }
    }
}
